Previously: Session 10

  • We killed the giant beast, and there was a celebration on the island.

  • Grimjaw takes us on his vessel towards New Rihn. Heading towards the capitol. Zarr

  • Kalathar Isles - 3 days of sailing

    • Zarith’s Reach
    • Tall sun-bleached towers
  • Very fancy boat in the capital

  • Nat 20 on a performance - Thurlgood stole a coin purse from a merchant

    • Were invited to perform at the Merchant’s Rise
    • Met Oswin Ket
    • Delegation from the Elven Isles - talking with the various merchant princes. They want to have a dedicated quarter. Negotiating with the largest houses.
    • Parade welcoming them in 3 days time.
  • The Elves are from Ilytharion

  • Harbor District, Merchant’s Rise, Old Quarter (historical elven buildings), Rope Market, Lantern Walk (brothels), Cliffside Steps (above the city)

  • Went to the Gull and Gaff

    • Learned about two houses
      • House of Valethin - old money people

      • Serrakhan Guild - becoming more powerful

    • Both are trying to curry favor with the elves
  • Thurlgood hears talk of the Gutter Court - involved in the gambling dens and brothels. Velvet Lantern is a prominent brothel. Run by Madam Veyra.

  • I lost a match of axe throwing

  • Barrick comes in with friends and offers drinks

  • Shadowy figures

    • Resistant to thunder. Weak to light.
  • There is a demonic beast that when you slay them, their bodies die on earth. Souls are pulled down to the dead realm.

  • Ended up at the Merchant’s Rise

  • Aemmavio realized that Erith might have been behind the attacks

  • Thalina realizes the orb is back in town - we think we can use it to find where the other orb

  • Potion of healing, antitoxin, oil of slipperiness, potion of clarity (advantage on intelligence)

  • Magical instruments - 100 gold pieces. Horn of Rallying,

    • Ring of the Flickering Flame -