Zarr

Overview

A major port city with tall sun-bleached towers; merchant-centered economy; also called “Zarith’s Reach.”

Notable Features

  • Major port with harbor district
  • Merchant’s Rise (noble quarter)
  • Old Quarter with historical elven buildings
  • Lantern Walk (red light district)
  • Cliffside Steps (upper city)
  • Underground sewer system connecting to ancient elven ruins
  • The city is partially built atop elven ruins
  • Elven delegation visited
  • Cult activity and dark magic present
  • Districts/sub-locations: Harbor District, Lantern Walk, Merchant’s Rise, Morgate Manor, Valethin Mage Tower, Zarr Sewers

NPCs

Events

  • Party investigated Serrakhin Guild vs House Valethin conflict
  • Varlow arc
  • Morgate Manor demonic summoning
  • Elven ruins discovered beneath city