Previous: Session 7

We fought a pirate captain. We kidnapped him, and we found a merfolk.

The merfolk told us that the pirates were polluting with syrriah

Pirate captain - Dravis

There are 4 tall watchtowers looking at the grid - we are in a hidden valley with a river going through it There is a small dock with a boat and 4 buildings

The guards in a guardtower have slaves that farm the syrriah

  • There are 1 person on each watchtower, four watchtowers

  • four groups patrolling around - 2 guards and a panther each

  • 1 guard to 10 captives - 9 guards

  • Disable fireworks

  • Disable collars on slaves

  • Subdue or kill panthers

  • Get rid of the guards

  • Find the merfolk

  • Burn the field

We ended at:

  • Thalina Moonglade and Fiadh Roisin - kill a guard in a guard tower
    • They disable the flare
    • Both have bardic inspiration
    • Fiadh still has heroic inspiration
  • Thurlgood Stirrup - is at a tower
  • Maevis Twangtail and Aeammavio Snow Student Kavothoknaegualavia - on the perimeter
  • First building - Blue light pulsing in the wood. Two guards leaning against the building
  • Second building - boots and gear. Window with lamplight. Pen with four panthers.
  • Largest building - closed and barred. Vent windows with herbal steam.
    • Metal ramp - two pirates guarding. One sitting on a crate. One drinking.
  • Last building - slave house.